π Project: GWA2
I'm a versatile developer fluent in both C# as a language and the .NET ecosystem, working across game development, automation, scripting, and full-stack tooling. I build and contribute to systems ranging from MelonLoader mods and game UI tools to backend utilities, custom scripting engines, and game-enhancing mods.
π‘ I specialize in:
- C# for Unity, MelonLoader, and .NET-based applications
- Tooling, mods, and automation with Lua, AutoIt, SQF, and C++
- Building interactive UIs and utilities using Node.js, HTML, CSS, and JavaScript
- Backend scripting, automation, and performance tools for games and emulated servers
- SQL-based database design, optimization, and live system integration
- Git-based version control and collaborative workflows
- Reverse engineering and memory address scanning/manipulation for the purpose of creating custom bots, automation scripts, and game modding tools
π§© Experience also includes working with private server emulation frameworks like:
- TrinityCore (World of Warcraft)
- MaNGOS, AzerothCore, and other MMORPG engine forks
- Scripted boss behavior, packet handling, and core modification for live gameplay testing
- Contributing to internal tools for server-side event scripting and client patching
- Memory inspection and injection for runtime data manipulation
- Hooking and patching compiled code for bot automation
- Signature scanning and offset tracking for stable updates