Ridgeline is a modular game patching framework. One launcher (Ridgeline.exe) plus one DLL per supported game; the launcher injects the appropriate DLL into the target game process to apply runtime patches.
Currently supported games:
| Game | Developer | Publisher | Module ID |
|---|---|---|---|
| Alcatraz (2009) | Silden | City Interactive | alcatraz |
| US Most Wanted (2002) | Fun Labs | Activision Value | us_mostwanted |
Ridgeline is a fork of Alpine Faction (https://github.com/gooberRF/alpinefaction).
- Run
Ridgeline.exe. - Pick a game from the list on the left.
- Set the
Game executablepath to your installed copy of that game and adjust per-game settings. - Click Launch.
Settings are stored in ridgeline.ini next to Ridgeline.exe. Each game has its own [module.<id>] section; per-launcher settings live under [ridgeline].
- docs/BUILDING.md — how to build Ridgeline from source.
- docs/ADDING-A-MODULE.md — the three-step recipe for adding a new game.
- docs/LAYOUT.md — what each top-level directory contains.
Ridgeline's source code is licensed under Mozilla Public License 2.0. See LICENSE.txt. For third-party dependency licensing, see licensing-info.txt.
- The foundation on which Ridgeline relies is derived from Dash Faction by Rafalh (Rafał Harabień).
- Ridgeline also contains code derived from Alpine Faction by Chris "Goober" Parsons, itself a fork of Dash Faction.
