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Doom Port example #2

@truedat101

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@truedat101

I currently have a "bad" example of an FPS like game checked in but it is hardly DOOM. There are a number of starting points:

  • HTML5/canvas port
  • CSS port
  • web assembly port (would this work?)
  • wads or no wads
  • control systems?? What did the other FPS use for controls? MobileKit?
  • soundfx ? can we trigger these via an event emitter?

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